Three Seconds to abyss
Virtual Orchestral Music for your productions
„When you start the next project you have to forget everything you did before, otherwise Dark Knight will start to sound like Kung Fu Panda.“
Of course I'll try to make it different, but I'm not going to abandon the musical language of the previous film. It's a matter of knocking down some walls and making it broader, wider and more epic
Epic Emotional Music
Beautiful and Emotional Soundtracks you haven't heard before
Composing Stock Music for Production
Music is something that everyone has an opinion on and each and every one of us will have our own preferences. However, choosing the right music for your Production is a hugely important task since if you want your game to be successful and for it’s soundtrack to land well with your audience, you will need to pick something that feels like it fit well to the majority of people playing and interacting with you and your Production.
Music for your Video, Film or Game
Have you started to think about the music for your Video, Film or Game but are struggling to choose what the right kind of music would be for it? If so, maybe I can help.
Watermarking your Music
Watermarking is a process where the composer inserts a sound or spoken word (such as ‘preview’) every few seconds when exporting a track. This prevents tracks from being stolen – or ‘ripped’ – because they’re useless to the end user.
Produced in your DAW Format with OS Support
Always the latest versions of Cubase, Logic X, Pro Tools, Studio One, Digital Performer, Reaper, and Live are all compelling applications. All of them are perfectly capable of producing professional grade music.
The main differences between them are; features, focus, workflow, OS support, bundled content, and stock (included) plugins.
Re- Composing Movie Highlights
All Composed starting from a blank page. This time we proudly present our Grand Suites. Covered and Re-produced and in honor of the great composers of the pieces.

Grand Suites by Three Seconds to abyss
All Composed starting from a blank page. This time we proudly present our Grand Suites. Covered and Re-produced and in honor of the great composers of the pieces.
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Bio

I started music very early when I was 6 or 7 years old. I grew up with this respect and love for them. At some point when I was young, I became more interested in learning how to make music through computers ... The sampler phenomenon in the early 1990s was very fashionable at the time. I wanted to learn how to do what I loved and heard on radio stations and how to give shape to my compositions. I was almost obsessed with getting keyboards, computers to achieve this, and despite some difficulties, I entered the world of production. I wrote music for a few years, created jingles and melodies, and over time there were fantastic opportunities to work with and write songs for several very important artists in my country. This gave me an invaluable experience that I try to apply in my daily life and work.

I used to produce house, techno, dance, chill-out, hardstyle ... but my influences have always led me to include orchestral arrangements in my work, even if the style was very electronic. There were always a few orchestral winks, no matter how small they were ... I loved the soundtrack ads and the music by James Horner, Danny Elfman, Harry Gregson-Williams, Hans Zimmer and John Williams. They were like a drug to me ... And it was important to go to the cinema to hear their work in action.

I remember watching the first The Lord of the Rings trailer heard a title that broke my plans and was like a catalyst for me. That was 'Gothic Power' by composer Christopher Field. I used to think, like many others, that trailer music was part of the soundtrack, but when I bought it and didn't find the track I liked so much, I thought it was a little different than my approach. I became more interested in the subject and soon discovered how the trailer industry really worked. What I didn't know is that this interest would become so great that I would work in the same industry years later after I started creating demos for sample libraries.

It's a random process ... In most cases, the melody is my top priority. Unless I create a rhythmic groove, such as a 7/8, that somehow drives you to a certain type of melody. I always try to find the key that best suits the main instrument and the melody to be played. That with samples or synthesizers ... if the arrangement is for real orchestra, there are other limitations that I have to consider. Then I start creating the entire orchestration, taking tensions and counterpoints, percussions, synthesizers, bass sequences, and accents into the overall sound design and effects, but I mix all the time. Isn't it the case that I mix later? I do it all the time because I have to create a symbiosis between all the characters and above all the balance between them. For me it is extremely important that everything works in harmony and that the most insignificant edge is as unobtrusive as possible.

However, it is true that the post-mix, in which almost all musical aspects are done and you focus on specific frequencies, masking and mastering, is the most delicate process for me and, depending on the days, it takes me several days, sometimes weeks or months on the complexity of the song. It seems over the top, but I'm very analytical in terms of equalization and automation, which sometimes seems unnecessary given the quality of the samples we use in production, but it's extremely important that everything coexists and functions as ONE. Maybe almost as important as creating a good motif.


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